eBook sur XNA
Via Greg : pour ceux qui s'intéressent à XNA, un eBook sur le sujet de Mike Fleischauer est disponible :
Chapter 1
Chapter one is about XNA in general, what you need to get started and explains what the initial templates give you. Finally, I explain what pieces you need to get started on your way towards game programming.
Chapter 2
Chapter two is about basic 2D graphics. I walk through how to draw graphics to the screen, the basics behind 2D graphics and finally how to create transparent sprites.
Chapter 3
In this chapter we are going to learn the basics of controlling our games. We cover simple keyboard, mouse and gamepad interaction. This is also where you are going to have to make your first hard decision about how your game is going to play.
Chapter 4
In this chapter, we are going to learn the basic of music and sound effects. We cover the use of the Microsoft Cross-Platform Audio Creation Tool ( wow, that’s a mouth full ). Then we learn how to take the files generated by this tool to play sounds and music in our game programmatically.
LearnXNA : XNABook
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